Photoshop 1.0 for Mac OS was released in 1990, when most professionals were still creating work first for print. The tools customers expect today are dramatically different, yet Photoshop retains some of this legacy baggage thanks to its longevity. Adobe has repeatedly stressed that they aren’t bringing a watered-down version of Photoshop to the iPad. But does it make sense to migrate every feature from the desktop? I asked Lyell if Adobe will use the opportunity that a new platform provides to rethink some of Photoshop’s goals.

Lyell prefers the term “real Photoshop” over “full Photoshop” when describing the software. The goal isn’t to clone the app for iOS, but to replicate the core experience.

Photoshop for iPad won’t be feature-complete on day one. Adobe wants to iterate on the app quickly, and that means pushing a release as soon as possible to begin collecting user feedback.

One of the features destined to migrate to the iPad is support for third-party paintbrushes. Adobe wants the brushes you already own to eventually sync right from the desktop. The Photoshop team is exploring support for actions, too, although its priority will be determined by customer demand. 3D features, largely redundant thanks to Dimension CC, may not make the cut.

I asked if the desktop and mobile versions of Photoshop will receive updates in lockstep after near-feature parity is reached, or if one platform will have an edge on the other. Due to the nature of Creative Cloud’s PSD syncing, users will rely on both applications to accurately and consistently display the same files.

Adobe is still sorting out how updates will be pushed, but the intention is to roll out key new features simultaneously on all platforms while iterating device-specific enhancements on a different schedule.

Photoshop for iPad’s touch modifier in action.

Device-specific features may include things like support for keyboard shortcuts. The initial release of Photoshop for iPad won’t offer the same keyboard support as the desktop, but Adobe promises it will return – in some form. The handheld nature of an iOS device requires a rethinking of common workflows that were once accelerated by the keyboard.

Without dropdown menus, commands are presented contextually on the iPad. In a demo, Lyell showed me how after the selection tool was used to highlight an area onscreen, a toolbar of common selection-based actions appeared at the bottom of the display.

The second part of the story is what Adobe calls the touch modifier. In its current state, the touch modifier is a small, semi-transparent circle in the corner of the display that acts a little bit like a virtual analog stick on a gaming controller. By pressing and holding the button or dragging it a certain direction, secondary actions become available. I like to think of it as a touch equivalent to right-click. Lyell says the Photoshop team is still experimenting with its functionality.

Today, the touch modifier is working in concert with the Apple Pencil to provide added utility. Pressing the button while drawing turns the Pencil into an eraser. Across the application, Apple Pencil support seems robust to the point that I wondered if it would be a requirement for Photoshop. Lyell says that users without a Pencil or who prefer to use their fingers for editing will have no problems using the app.

Project Gemini’s in-development UI.

Apple Pencil support is also prominent in Project Gemini, a new iPad-first, multi-surface painting tool from Adobe that was unveiled alongside Photoshop this week. The app is promised to simulate brushes, paint types, and textures with an incredible level of fidelity. Photoshop has its own painting tools, but don’t expect the two apps to merge before release.

Similarly, Adobe currently has no plans to merge the desktop and mobile versions of Photoshop, although they have given thought to the idea. In June, Apple previewed a framework that will allow developers to bring UIKit applications from iOS to macOS. Given the fact that the iPad will run “real Photoshop,” I asked if the two platforms could eventually have identical codebases. According to Lyell, the change would be too disruptive to long-time users.

Jenny Lyell demonstrates Photoshop for iPad at Adobe MAX.

One of the ways Adobe is bridging the gap between platforms is by using a new file syncing method called Cloud PSDs to move data back and forth between devices in real time. While it might sound like a totally new file format, Adobe wants to assure users that existing Photoshop files will be compatible. Lyell offered some more detail on the technical implementation of syncing.

A lot of work has gone into making cloud syncing work seamlessly, but it’s a feature that users who work exclusively on an iPad won’t ever notice. Adobe doesn’t seem bothered by this. In fact, the company seems intent on making it possible for a user to do all of their creative work without ever touching a desktop.

Adobe’s upcoming Project Aero will enable Creative Cloud users to build augmented reality content using existing software and preview it on ARKit-supported iOS devices via a companion app. At Adobe MAX, the company showed a demo of a multi-layer PSD created in Photoshop on the desktop being exported to Project Aero, where the scene came alive in 3D. Head of AR and Adobe Senior Director Stefano Corazza told me that iPad Photoshop users will be able to export to Project Aero as well.

Project Aero demoed in June 2018.

Support for exporting to Aero will make the iPad capable of authoring, exporting, and authentically previewing AR content with Adobe tools in one seamless workflow. That should be exciting for designers, as content can be iterated on more quickly than would be possible if moving across devices.

Although Photoshop is a familiar tool, it’s important to remember that we’re still at the beginning of something entirely new. Adobe is still figuring out which models of iPad will be supported, and the application’s pricing model has yet to be determined. No release date has been set.

It’s too early to call Photoshop for iPad a success or failure, because not even the app’s customers will truly know the best way to use it until they get it in their hands. While iOS users are busy sorting out the future, Lyell reminds me that Photoshop for Mac will still be there and ready to serve, just like it has for the last 28 years.

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